Supreme King Gate Zero
DARK 7

Supreme King Gate Zero

  • Archetype:
  • Supreme King

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 8416




[ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Jan 1, 2026
65± 6/ 100
Power Score
Intrinsic 62
Deck 65

Supreme King Gate Zero — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 61.8 · Deck: 65.1 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Searcher/Tutor, Material body

Why it scores here

Supreme King Gate Zero is a Pendulum engine piece: as a Scale 0 that also re-places itself in the Pendulum Zone after being destroyed, it is a low-slot-cost enabler that 400/400 recent decks main-deck at an average of 1.18 copies. Its two effects convert setup into real value — destroying both Pendulum Scales (which recycle face-up to the Extra Deck) to search a Polymerization/Fusion Spell, or destroying itself plus another face-up card to put a free Dragon Fusion or Synchro body on board that still works as Link/Fusion material. It earns nothing for its 0 ATK / 0 DEF, and it brings no disruption whatsoever, so it is an enabler whose score comes from engine reliability and body utility, not combat stats. Its reliance on 'Supreme King Gate Infinity' in the other Pendulum Zone and on having another card to destroy keeps it from the top tier.

Axis scores

Axis Score Evidence
Accessibility 65 The search clause needs 'Supreme King Gate Infinity' in the other Pendulum Zone and the monster effect needs another face-up card to destroy, yet 400/400 recent decks main-deck it (avg 1.18 copies) inside a dense Pendulum engine with partners Beyond the Pendulum (97.2%) and Supreme King Gate Magician (96.8%) (observed).
Combo & Conversion 63 It turns setup into a Polymerization/Fusion Spell search plus a free Dragon Fusion or Synchro body that can still be used for Link/Fusion material, and it appears in 12/12 recorded combos with an average board power index of 94.6 (observed).
Resource Economy 58 It trades both Pendulum Scales (which recycle face-up to the Extra Deck) for one searched Fusion Spell, and one field card plus itself for a free Extra Deck monster, staying roughly card-neutral with recurring Pendulum reuse (inferred).
Effect & Interaction 12 The card offers no disruption or removal — the monster it summons has its effects negated — and its only defensive clause ('you take no damage' while controlling 'Supreme King Z-ARC') requires a specific boss already on board (verified).
Material Utility 60 A Scale-0 Level-7 DARK Pendulum body feeds rank-7 Xyz (Odd-Eyes Absolute Dragon co-play 86.8%) and Link plays even when blanked; the effect-summoned Dragon, however, cannot be used as Synchro or Xyz material (observed).
Resilience & Flexibility 65 It functions in both Monster and Pendulum Zones and, if destroyed by battle or card effect in the Monster Zone, can place itself in the Pendulum Zone, giving repeatable scale presence across turns (verified).
Deck-Building Efficiency 62 It is run as a 1-of in 333 of 400 decks with no self-lock or once-per-duel restriction, but the search demands 'Supreme King Gate Infinity' as a companion card in the other Pendulum Zone (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 average(Searcher/Tutor, Material body). Intrinsic ≈ 61.8, Deck ≈ 65.1, Meta = provisional. Modifiers: Compact 1-of engine (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Scale 0 Pendulum piece that widens Pendulum Summon range and re-places itself in the Pendulum Zone after being destroyed.
  • Pendulum effect searches a Polymerization or Fusion Spell straight from the Deck.
  • Monster effect produces a free Dragon Fusion or Synchro body from the Extra Deck as Link/Fusion fodder.
  • Very low slot cost: main-decked as a 1-of in 333 of 400 recent decks (avg 1.18 copies).
  • Level 7 DARK Pendulum body supports rank-7 Xyz (Odd-Eyes Absolute Dragon) and generic Link plays.

Weaknesses

  • 0 ATK / 0 DEF and no built-in protection; a blanked body does nothing in combat.
  • The search requires 'Supreme King Gate Infinity' in the other Pendulum Zone — a companion-card dependency, not a one-card play.
  • The monster effect needs another face-up card you control to destroy, so it is dead in an empty or fully committed board.
  • The summoned Dragon has its effects negated and cannot be used as Synchro or Xyz material, capping the payoff.
  • Text is archetype-locked (Supreme King Z-ARC / Supreme King Gate Infinity), so its value is concentrated in Pendulum builds.

Counters / choke points

  • Ash Blossom & Joyous Spring on the Deck-to-hand Polymerization/Fusion search (seen in 89% of its decks).
  • Effect negation on the monster effect (e.g. Infinite Impermanence), leaving only a 0/0 body.
  • Removing or negating the other face-up card it needs to target, or leaving the opponent with no other card to destroy.
  • Droll & Lock Bird (82.5% co-play) to choke the search-heavy Pendulum lines.
  • Removing the 'Supreme King Gate Infinity' partner so the Pendulum search never becomes legal.

Best use

Pendulum engine enabler and Fusion-Spell searcher. Decks: Supreme King (Z-ARC) Pendulum, Supreme King Melodious, Odd-Eyes / Performapal Pendulum, Pendulum Magician / Zefra. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Pendulum effect, once per turn, if you have 'Supreme King Gate Infinity' in your other Pendulum Zone, destroy both Pendulum Zone cards and add 1 'Polymerization' or 'Fusion' Spell from Deck to hand.; Card text: you take no damage while you control 'Supreme King Z-ARC'.; Card text: monster effect, once per turn, target 1 other face-up card you control; destroy both it and this card and Special Summon 1 Dragon Fusion or Synchro Monster from the Extra Deck with 0 ATK/DEF, its effects negated, and it cannot be used as Synchro or Xyz material.; Card text: if this card in the Monster Zone is destroyed by battle or card effect, you can place it in your Pendulum Zone.; Card identity: Level 7, DARK, Fiend, Pendulum Scale 0, ATK 0 / DEF 0, archetype 'Supreme King'.
  • Observed: 400/400 recent decks run it in the main deck at an average of 1.18 copies (333 decks at exactly 1 copy).; It appears across 24 distinct archetypes, led by Supreme King 30.5%, Dark Magician 25.2%, Odd-Eyes 19.8%, Performapal 10.5%.; Combos evidence: 12 appearances (100% of recorded combos) with average board power index 94.6 and average starter count 0.75 when present.; Co-play rates: Beyond the Pendulum 97.2%, Supreme King Gate Magician 96.8%, Exceed the Pendulum 93.8%, Astrograph Sorcerer 93%, Odd-Eyes Vortex Dragon 89.8%, Odd-Eyes Absolute Dragon 86.8%.; usage statistics shows 100% inclusion in several recorded Supreme King / Performapal / Magician Girl / Yubel lists (65.6% in the main Supreme King archetype sample).
  • Inferred: Because the effect-summoned Dragon Fusion/Synchro is negated and blocked from Synchro/Xyz use, its practical function is Link or Fusion material.; Destroying both Pendulum Scales for a Fusion Spell is near card-neutral for the deck because destroyed Pendulum monsters recycle face-up to the Extra Deck.; Guides list it as a 'staple' and 'core' Pendulum engine slot rather than a standalone win condition.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo data role fields (starter role / searched-for role / material role / payoff role / end-board appearances) are all 0 despite 12 appearances, so centrality is not directly confirmed combo examples all come from Melodious boards and do not name this card in their summaries no rulings data for the destroy-and-summon timing or the Pendulum Zone self-placement no dated metagame sample, so meta power is null











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